(There are three lines because the game is available for PC, Xbox One and Playstation 4, each with their own distinct universes. The thinner parts of the lines are where I missed some data.)
Surprisingly linear, right? I would have expected the rate of decline to vary as people went to bed or to work, etc.
Here’s the rate of change:
We can see that PC and PS4 initially tackled the event pretty quickly, but XB1 took some time to get started on it. Eventually, they all settled at nearly the same, constant rate of health decline. That’s very suspicious! It almost seems like community participation had no impact during the middle of the event.
At the very end, the PC universe defeated their Balor Fomorian first, despite PS4’s lead throughout the event. The Xbox One universe almost didn’t make it! They managed to defeat their Balor Fomorian with an hour left before the deadline.
All of the data I collected can be inspected at my Fomorian Health Tracker. You can even zoom around on the graphs.